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Daily endorphin
Daily endorphin











– endorphin Control Panel plug-in for Maya – New plug-in allows animation generated by a Maya control rig to be mapped onto an endorphin character, and allows animation generated by endorphin to be mapped onto a Maya control rig. Additional effects such as moving fluids and waves are also supported. water, air, mud) in a physically-plausible manner, including buoyancy and drag forces. – Fluid effects – Characters and objects can now interact with fluids (e.g. endorphin allowed us to deliver incredibly realistic movements and stunts without any broken bones.”Įndorphin 2.7 includes several new and improved features: When you see the results in-game, you realize how dangerous it would have been for the B-Boys to recreate these movements for real. “With endorphin in our pipeline we could create a wide array of unique crashes for all of the B-Boys and B-Girls, ranging from simple handstand fall outs (landing mostly onto their faces), to full-on neck breakers out of a no-handed air flare. “The B-Boy title required the development of many challenging movements that were too time-consuming to hand animate, and virtually impossible to recreate in a motion capture studio,” said Jackson. Jamie Jackson, art director at FreeStyle Games, comments on the company’s use of endorphin for B-Boy: Endorphin is used by many leading game and visual effects companies, such as FreeStyle Games, which recently employed endorphin’s character animation toolset for B-Boy, a renowned hip-hop and break-dancing title for Sony Playstation 2 and PSP.













Daily endorphin