

I'm appreciative that I know it's there but a little tweaking of monster noises is in order. I'll hear something and it sounds like it's right next to me and I'll freak out and spin around and it's a good fifteen yards away. My first couple matches were nearly unplayable at times.Ĭhris: I feel like the monster groans are a little too amplified. So you have to try to live with as little information as you can manage. You need information, but getting information, like by turning on your shoulder lamp, can change the information you get-it might attract a zombie, or a player.

Sometimes I'd hear a groan and start sprinting, not knowing if anything was actually chasing me, or if my sprinting might cause something to chase me that wasn't already. Steven: The night map feels like some kind of Resident Evil 7 multiplayer. Shoot at the bees and guess what? More bees. But we learned on the night map that there's a snowballing effect. Tyler: A lot of things happened at that dock that we regret.īut yeah, in the daylight, it felt like the monsters were too much of a non-factor-we had to make a lot of noise and mistakes to get them to even consider making a snack of us.

I blasted that beekeeper in the face! Nevertheless, the bees persisted. Not the bees!Įvan: I'm sorry I let the bees get you. Tyler: I am more concerned about the bees, Evan. Our only option was to sprint past that stupid horse and hide in some corn.Įvan: I do not appreciate it when the dogs with the molten eyes gaze at me from across a field. Steven: Chris took a bullet and had to heal up, and it was then that I realized we were surrounded by all three teams. And then I kind of wanted to shoot it so it would stop making noise already. And then I thought it might be some kind of zombie horse. It was terrifying-but we didn’t have long to think about it because the noise it made immediately got us shot at.Ĭhris: I wasn't expecting the horse to move, but once it did (and it scared the hell out of me) I was expecting it to get up and run. Chris and I fell for that old horse trick too. Steven: I love all the noise-making tripwires. Too spooky for me to go at alone, I think. There are crows, too, that loudly burst upward when you near. Tyler: More scary that the shootouts, and certainly more disgusting and upsetting, are the dying horses lying in fields, rotting alive, neighing at you-giving away your position and tempting you to put them out of their misery. Their screeching and screams were damn satisfying after spending most of the match trying to avoid them whenever possible. I was hoping to save the cocktail for other players, but it seemed like a good time to light the monsters up.

Clusters of them (currently) have a nasty habit of spawning in late, especially as you're running, and as Steven and I were sprinting toward what looked like a clear bridge, a pack of zeds suddenly appeared right in our path. Once we all start using characters we’ve invested a few hours into and have something to lose, I’m guessing the shootouts will become quieter and more abrupt overall.Ĭhris: I can at least vouch for the satisfaction of chucking a molotov into a crowd of zombies. I want to hunt other players-crouch, hold my breath, and take aim. We’re only a few days into the first closed alpha, so I hope everyone learns to take it slower. It feels like a shooting system built for taking careful, stealthy shots from the foliage rather than the usual jump-crouch dances we're used to. The FOV gets real tight and mouse sensitivity doesn't adjust much to compensate.
#Aim lab hunt showdown plus
Later in the year, player can expect to see a solo PvE mode, live events, outfit customisation, a new map, plus cross-play between Xbox One and PS4.James: Weighty is right, because even aiming down the sights is a challenge.
#Aim lab hunt showdown update
Its next update (version 1.2) will, for instance, introduce random teams of three, an advanced tutorial, fixes and performance improvements, plus new Legendary Hunters, items, and weapons. Once the boss is defeated, however, and the prize is secured, every other hunter on the map will turn their sights on the victors, in a ruthless bid to secure the winnings for themselves.Įurogamer contributor Edwin Evans-Thirwell was particularly impressed by Hunt: Showdown's intensely stressful brand of horror when he strode cautiously into its swamps during early access, calling it "one of the year's more fascinating, and upsetting" releases.Īs part of its PlayStation 4 announcement, Crytek has offered a few teases of things to come for Hunt: Showdown. The immediate goal each game is for bounty hunters to locate and engage a horrifying boss-like entity.
